The E-State MMO
Everything is unpredictable, except for the grind!
Explore, fight, trade and craft through lands that come and go. Build your wanderer your way.
The next little adventure.
The grind you keep.
You get the long chase of an MMORPG in lands that come and go. Gather, fight, learn something useful and take your progress through the next gate. You keep building the same wanderer through each new adventure.
E-State is short for ephemeral state: every land is born, lived in and gone for good. Your wanderer is the only thing that isn't.
New in the lands.
Land events.
One land in ten is having a day: an invasion, a wandering boss, or a treasure runner who won't stop for anyone.
The falling star.
When a star comes down, the whole world hears about it. Its stardust spends at the forge and with the merchants.
Secrets.
Some lands hide a key, a riddle or a door that isn't on any map. Each one pays you once, so look properly.
The exchange.
Buy and sell with every wanderer at the Market's counter, or rent a stall and set your own prices.
The Traveling Merchant.
He turns up in the Market with things nobody else stocks, and leaves before you've finished deciding.
The Wishing Well.
Throw in gold or loot you won't miss. Every so often, it throws something back.
On your phone. At your desk.
Play on your phone or computer, straight from your browser. In supported browsers, add Guidlands to your home screen or install it on your computer. Open it from its icon, like an app. Sign in to keep the same wanderer across devices.
Zoom in Settings sets how much of the land you see.
A world you find,
one land at a time.
You follow gates rather than a giant world map. A Guid is the code that brings another wanderer into your land. Find one worth sharing, invite a friend and make the most of it while it lasts.
Forest
Old trees close in on every side and the leaves never stop falling. Autumn burns orange; winter goes pale and quiet.
Sands
You trade the green for palms, bones and warm sand. The next gate changes the mood of your adventure.
Choose your company.
Share your Guid when you want company or a random battle. If you want solo exploration, keep your Guid to yourself without any loss of gameplay.
You meet in the same land to explore, gather, craft or take on a boss together. You can also agree to a duel, or seek a fight where PvP is allowed.
A good fight gives
you room to move.
Roll clear of danger, Blink, Leap or Charge into the gap, and make space for another shot. Bolts and arrows fly where you aim, and a sloppy aim hits nothing but scenery.
Elites show what they are as they do it, and bosses change their tune halfway through. Your position matters as much as the skills on your bar.
Choose your skills.
Choose skills from six branches, without picking a class. Invest in the skills you use most, or spread your points across branches for more options.
Pack for the way you play.
All weapons, tools, and gear are accessible by leveling up and skill increases. Try anything you want, no character class limitations.
Loot worth bending down for.
Every find is told in the chat log, its name in its rarity's color, from green Uncommon to orange Legendary. In your bag, each slot wears its rarity three ways: its ring's color, a foot that thickens and pips that count up, so no one has to tell green from orange by eye.
Meet at the Market.
The Market is the town everyone shares, drawn fresh in Mana Seed. Rent a stall and stock it for whoever walks by, or set your price at the exchange and let the buyers come to you.
Put your finds to work.
Arrange tools and materials to see what you can make.
Tools can be reused but failed crafts can potentially cost materials.
At the Forge, a hone never fails: it only costs you bars, essence and gold. Raise a piece and every bonus rolls again at its new rarity.
Make something of your own.
Draw an item pixel by pixel, name it, write its examine line and send it for review. Once it is approved, it is a real thing in the game, starting in your bag.
The best of what players make goes into the game for everyone. Bring an idea; there's room for it.
A game worth wandering into.
You can see Guidlands taking shape in the game today. If you enjoy pixel worlds, unusual builds and the little stories that happen between players, take a look. If you make games, there is room to help shape what comes next.