Guidlands Play now

The E-State MMO

Everything is unpredictable, except for the grind!

Explore, fight, trade and craft through lands that come and go. Build your wanderer your way.

A spring meadow of pink-blossom and copper trees: a wanderer on a cobbled crossroads between a fenced field of tall grass and an old stone well, the touch stick and buttons at the foot.
A spring meadow, on a phone

The next little adventure.
The grind you keep.

You get the long chase of an MMORPG in lands that come and go. Gather, fight, learn something useful and take your progress through the next gate. You keep building the same wanderer through each new adventure.

E-State is short for ephemeral state: every land is born, lived in and gone for good. Your wanderer is the only thing that isn't.

New in the lands.

On your phone. At your desk.

Play on your phone or computer, straight from your browser. In supported browsers, add Guidlands to your home screen or install it on your computer. Open it from its icon, like an app. Sign in to keep the same wanderer across devices.

Zoom in Settings sets how much of the land you see.

Guidlands app icon.
Guidlands app icon.

A world you find,
one land at a time.

You follow gates rather than a giant world map. A Guid is the code that brings another wanderer into your land. Find one worth sharing, invite a friend and make the most of it while it lasts.

Choose your company.

Share your Guid when you want company or a random battle. If you want solo exploration, keep your Guid to yourself without any loss of gameplay.

You meet in the same land to explore, gather, craft or take on a boss together. You can also agree to a duel, or seek a fight where PvP is allowed.

A good fight gives
you room to move.

Roll clear of danger, Blink, Leap or Charge into the gap, and make space for another shot. Bolts and arrows fly where you aim, and a sloppy aim hits nothing but scenery.

Elites show what they are as they do it, and bosses change their tune halfway through. Your position matters as much as the skills on your bar.

A summer meadow on live: a wanderer squared up to a Hearthfield Goat, the goat named over its head and in the target frame at the top, the touch stick and the lit Attack button at the foot.
Strike a creature and it's named at the top, on a phone

Choose your skills.

Choose skills from six branches, without picking a class. Invest in the skills you use most, or spread your points across branches for more options.

Pack for the way you play.

All weapons, tools, and gear are accessible by leveling up and skill increases. Try anything you want, no character class limitations.

Loot worth bending down for.

Every find is told in the chat log, its name in its rarity's color, from green Uncommon to orange Legendary. In your bag, each slot wears its rarity three ways: its ring's color, a foot that thickens and pips that count up, so no one has to tell green from orange by eye.

The Satchel on a phone in a spring forest: her gear worn, three health potions and two fresh finds from a kill in the bag, 24 gold.
What you take goes in your bag, on a phone

Meet at the Market.

The Market is the town everyone shares, drawn fresh in Mana Seed. Rent a stall and stock it for whoever walks by, or set your price at the exchange and let the buyers come to you.

Market II's plaza: a fountain in its planted green, benches, two stone wells, rows of wooden stalls, townsfolk about the square and the forge in the corner.
The Market's plaza, at a desk

Put your finds to work.

Arrange tools and materials to see what you can make.

Tools can be reused but failed crafts can potentially cost materials.

At the Forge, a hone never fails: it only costs you bars, essence and gold. Raise a piece and every bonus rolls again at its new rarity.

Make something of your own.

Draw an item pixel by pixel, name it, write its examine line and send it for review. Once it is approved, it is a real thing in the game, starting in your bag.

The best of what players make goes into the game for everyone. Bring an idea; there's room for it.

The Workshop's item form with a warm blade drawn on its grid, named Emberblade, its examine text and Send for review.
The Workshop's item form, at a desk

A game worth wandering into.

You can see Guidlands taking shape in the game today. If you enjoy pixel worlds, unusual builds and the little stories that happen between players, take a look. If you make games, there is room to help shape what comes next.

Play now

View full screenshot